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Pressure-test a flow in Figma Make before your dev touches it

Use Figma Make to prototype an interactive flow in 20 minutes, then do a 5-person walkthrough.

I saved this because 90% of what designers argue about in review can be resolved in 20 minutes of Figma Make + 5 users. Stop debating in Figma comments.

The problem

You're about to hand off a new flow to engineering but no one has actually clicked through the thing. Design reviews are vibes-based. Devs end up building a questionable interaction.

The outcome

A working Figma Make prototype you can share with 5 people in Slack, with real click-through data and a list of the 3 things to fix before handoff.

Tools used
Figma Make

The workflow

  1. Export the Figma frame as-is to Figma Make (File → Open in Make).
  2. Prompt Make to make it interactive. Be specific: "make the Continue button navigate to the Confirm screen; make each radio option selectable; add a subtle hover state on cards."
  3. Test it yourself once. Note the 2-3 places it breaks. Fix or accept the roughness.
  4. DM the link to 5 designers in the DesignX Slack. Say: "60 second walkthrough, no context — where do you get stuck?"
  5. Collect responses for 24 hours. Tag patterns in a sticky note: confusing labels, ambiguous state, missing affordance.
  6. Write a 5-bullet handoff note for your dev listing what to change before build.

What this replaces

Hour-long review meetings where 4 designers look at a static Figma and project their intent onto it. You've now got click-through evidence.

When not to use it

  • For flows with heavy logic (payment, search, filters). Make is great for UI scaffolding; complex state needs real code.
  • When the question is visual polish, not interaction. Figma comments are fine for that.